Computational education equips children to use computational thinking in order to create an understanding of computer science. Having observed KS1 pupils Ofsted were impressed by their ability to learn programming through testing sequences of instructions for floor robots.
National Curriculum September 2013
- Understands algorithms-how they are implemented as programs on a digital device.
- create/debug programs (Admiral Grace Hopper wrote a program that wasn’t doing what she initially asked of it, turns out there was a moth in the relay… hence the name)
- use logical reasoning to predict the behaviour of simple programmes.
Lesson Activity using and
We successfully programmed the car to make a triangle followed by a pentagon…eventually!!
Attempt 1: We incorrectly worked out 135 degrees would complete our triangle.
Attempt 2: Having successfully completing a triangle we moved on to make a pentagon- 252 degrees for each angle took our car off the page (outer the angle of pentagon), trying 108 degrees making up the inner angle of a pentagon was unsuccessful also.
Attempt 3: Therefore it came down to our third attempt in trying the external angle.
Other programmes to try:
- Scratch/ scratch jr (tbc)
- Light bot
- expresso coding
- turtle graphics (yr 2)